ISSN: 1555-4120
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Games and Culture Q1 Unclaimed
Games and Culture is a journal indexed in SJR in Anthropology and Arts and Humanities (miscellaneous) with an H index of 66. It has an SJR impact factor of 0,888 and it has a best quartile of Q1. It has an SJR impact factor of 0,888.
Type: Journal
Type of Copyright:
Languages:
Open Access Policy:
Type of publications:
Publication frecuency: -


- €
Inmediate OANPD
Embargoed OA- €
Non OAMetrics
0,888
SJR Impact factor66
H Index121
Total Docs (Last Year)185
Total Docs (3 years)6697
Total Refs686
Total Cites (3 years)184
Citable Docs (3 years)3.07
Cites/Doc (2 years)55.35
Ref/DocOther journals with similar parameters
Journal of Consumer Research Q1
Journal of Peasant Studies Q1
Journal of Marriage and Family Q1
Human Communication Research Q1
Journal of Language and Social Psychology Q1
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Aims and Scope
Best articles by citations
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View moreCanonizing Bioshock: Cultural Value and the Prestige Game
View moreOn the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People
View moreRadical Illusion (A Game Against)
View moreElecting to Play: MTV's Fantasy Election and Changes in Political Engagement Through Gameplay
View moreRole-Playing the Multiculturalist Umpire
View moreA Realm of Mere Representation? "Live" E-Sports Spectacles and the Crafting of China's Digital Gaming Image
View moreThe Case ofThis War of Mine: A Production Studies Perspective on Moral Game Design
View moreMaking Sense of Abstract Board Games: Toward a Cross-Ludic Theory
View moreJapanese Console Games Popularization in China
View moreThe End of Casual: Long Live Casual
View moreOlder Adults Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs)
View moreChoose Your Own Disruption: Clown, Adaptation, and Play
View moreDoes Streaming Esports Affect Players' Behavior and Performance?
View morePlaying the Panopticon
View moreMapping Metroid: Narrative, Space, and Other M
View moreFrom Needy and Dependent to Independent Homo Ludens: Exploring Digital Gaming and Older People
View moreBeyond Diagonal Sciences: Applying Roger Caillois's Concepts of Symmetry and Dissymmetry toJourney
View moreMeasuring Problem Online Video Gaming and Its Association With Problem Gambling and Suspected Motivational, Mental Health, and Behavioral Risk Factors in a Sample of University Students
View moreGame Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy
View more
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