Default: Games and Culture

ISSN: 1555-4120

Journal Home

Journal Guideline

Games and Culture Q1 Unclaimed

SAGE Publications Inc. United States
Unfortunately this journal has not been claimed yet. For this reason, some information may be unavailable.

Games and Culture is a journal indexed in SJR in Anthropology and Arts and Humanities (miscellaneous) with an H index of 66. It has an SJR impact factor of 0,888 and it has a best quartile of Q1. It has an SJR impact factor of 0,888.

Type: Journal

Type of Copyright:

Languages:

Open Access Policy:

Type of publications:

Publication frecuency: -

Metrics

Games and Culture

0,888

SJR Impact factor

66

H Index

121

Total Docs (Last Year)

185

Total Docs (3 years)

6697

Total Refs

686

Total Cites (3 years)

184

Citable Docs (3 years)

3.07

Cites/Doc (2 years)

55.35

Ref/Doc

Comments

No comments ... Be the first to comment!



Best articles by citations

Challenge Everything?

View more

Fighting Hyperreality With Hyperreality

View more

Performing the Self

View more

Predicting Video Game Behavior: An Investigation of the Relationship Between Personality and Mobile Game Play

View more

What if Baudrillard was a Gamer?

View more

Canonizing Bioshock: Cultural Value and the Prestige Game

View more

On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People

View more

Radical Illusion (A Game Against)

View more

Electing to Play: MTV's Fantasy Election and Changes in Political Engagement Through Gameplay

View more

Role-Playing the Multiculturalist Umpire

View more

A Realm of Mere Representation? "Live" E-Sports Spectacles and the Crafting of China's Digital Gaming Image

View more

The Case ofThis War of Mine: A Production Studies Perspective on Moral Game Design

View more
SHOW MORE ARTICLES

Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory

View more

Japanese Console Games Popularization in China

View more

The End of Casual: Long Live Casual

View more

Older Adults Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs)

View more

Choose Your Own Disruption: Clown, Adaptation, and Play

View more

Does Streaming Esports Affect Players' Behavior and Performance?

View more

Playing the Panopticon

View more

Mapping Metroid: Narrative, Space, and Other M

View more

From Needy and Dependent to Independent Homo Ludens: Exploring Digital Gaming and Older People

View more

Beyond Diagonal Sciences: Applying Roger Caillois's Concepts of Symmetry and Dissymmetry toJourney

View more

Measuring Problem Online Video Gaming and Its Association With Problem Gambling and Suspected Motivational, Mental Health, and Behavioral Risk Factors in a Sample of University Students

View more

Game Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy

View more

FAQS