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verified SJR 0,888 · Q1 • database Scopus / SJR & Web of Science indexed
Games and Culture
United States · SAGE Publications Inc.
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Games and Culture

Games and Culture is a journal indexed in SJR in Anthropology and Arts and Humanities (miscellaneous) with an H index of 66. It has an SJR impact factor of 0,888 and it has a best quartile of Q1. It has an SJR impact factor of 0,888.

ISSN: 1555-4120
Publisher: SAGE Publications Inc.
Category: Anthropology
Indexation: verifiedScopus / SJR verifiedWeb of Science
open_in_new Portal NPD menu_book Guidelines NPD
schedule CountryOfPapers database fields
SJR Impact Factor trending_up
0,888 Q1
H-index 66
Acceptance rate pie_chart
30% Selective
Source Acceptance_Rate
Time to publication hourglass_top
NPD
Field NPD
Publication cost (APC) payments
NPD Subscription
Non-OA path NPD

Metrics

Scimago and CountryOfPapers database fields

Scopus / SJR Web of Science

SJR Impact

0,888

H-index

66

Docs (year)

121

Docs 3y

185

Total refs

6697

Cites 3y

686

Citable 3y

184

Cites/Doc 2y

3.07

Ref/Doc

55.35

Immediate OA

—

Embargoed OA

NPD

Non OA / Submission

—

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Best articles by citations

Bridging the Gap

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Worlds at Our Fingertips: Reading (in)What Remains of Edith Finch

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Electing to Play: MTV's Fantasy Election and Changes in Political Engagement Through Gameplay

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Does Streaming Esports Affect Players' Behavior and Performance?

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Digital-Physical Reality Game: Mapping of Physical Space With Fantasy in Context-Based Learning Games

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Deliberate Constructions of the Mind

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Controller, Hand, Screen: Aesthetic Form in the Computer Game

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Contested Convergence and the Politics of Play on GameTrailers.com

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Confronting Heteronormativity in Online Games

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Choose Your Own Disruption: Clown, Adaptation, and Play

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Challenge Everything?

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Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play

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Book Review: Hacking Society: How Reality Is Broken Constructs Gaming as a Necessary Cure-All

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Blood Scythes, Festivals, Quests, and Backstories

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Blackless Fantasy: The Disappearance of Race in Massively Multiplayer Online Role-Playing Games

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Beyond Diagonal Sciences: Applying Roger Caillois's Concepts of Symmetry and Dissymmetry toJourney

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Art Video Games

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An Iterative, Multidisciplinary Approach to Studying Digital Play Motivation

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Amateur Gold Farming in China

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A Realm of Mere Representation? "Live" E-Sports Spectacles and the Crafting of China's Digital Gaming Image

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A Man Chooses, A Slave Obeys: BioShock and the Dystopian Logic of Convergence

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(Mis)Representations of Prison: Gender- and Prison-Themed Video Games

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