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IEEE Transactions on Computational Intelligence and AI in Games
United States · Institute of Electrical and...
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IEEE Transactions on Computational Intelligence and AI in Games

IEEE Transactions on Computational Intelligence and AI in Games is a journal indexed in SJR in Software and Electrical and Electronic Engineering with an H index of 40. It has a best quartile of Q3.

ISSN: 1943-068X
Publisher: Institute of Electrical and Electronics Engineers Inc.
Category: Software
open_in_new Portal NPD menu_book Guidelines NPD
schedule CountryOfPapers database fields
SJR Impact Factor trending_up
NPD Q3
H-index 40
Acceptance rate pie_chart
33%
Source Acceptance_Rate
Time to publication hourglass_top
NPD
Field NPD
Publication cost (APC) payments
NPD Subscription
Non-OA path NPD

Metrics

Scimago and CountryOfPapers database fields

SJR Impact

—

H-index

40

Docs (year)

0

Docs 3y

85

Total refs

0

Cites 3y

124

Citable 3y

69

Cites/Doc 2y

206

Ref/Doc

0.0

Immediate OA

—

Embargoed OA

NPD

Non OA / Submission

—

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Best articles by citations

RL-DOT: A Reinforcement Learning NPC Team for Playing Domination Games

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Guest Editorial: Procedural Content Generation in Games

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Sequential Halving Applied to Trees

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Search-Based Procedural Generation of Maze-Like Levels

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Special Issue on Monte Carlo Techniques and Computer Go

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Suspenser: A Story Generation System for Suspense

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Temporal Game Challenge Tailoring

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The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments

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The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go

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Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games

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Two-Stage Monte Carlo Tree Search for Connect6

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Stronger Virtual Connections in Hex

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Runtime Behavior Adaptation for Real-Time Interactive Games

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Relevance-Zone-Oriented Proof Search for Connect6

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Relationship Between Generalization and Diversity in Coevolutionary Learning

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Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning

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Reinforcement Learning in First Person Shooter Games

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Rapid and Reliable Adaptation of Video Game AI

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Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information

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Proactive Mediation in Plan-Based Narrative Environments

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Opponent Modeling by Expectation-Maximization and Sequence Prediction in Simplified Poker

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Online Adaptable Learning Rates for the Game Connect-4

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Neuroevolution in Games: State of the Art and Open Challenges

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Job-Level Alpha-Beta Search

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