ISSN: 1617-4909
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Personal and Ubiquitous Computing Q2 Unclaimed
Personal and Ubiquitous Computing is a journal indexed in SJR in Computer Science Applications and Management Science and Operations Research with an H index of 102. It has a price of 2390 €. It has an SJR impact factor of 0,535 and it has a best quartile of Q2. It is published in English. It has an SJR impact factor of 0,535.
Personal and Ubiquitous Computing focuses its scope in these topics and keywords: approach, theme, issue, user, detectionstudent, detection, embeddingubiquitous, enabling, environments, devicesunobtrusive, ...
Type: Journal
Type of Copyright:
Languages: English
Open Access Policy: Open Choice
Type of publications:
Publication frecuency: -


2390 €
Inmediate OANPD
Embargoed OA0 €
Non OAMetrics
0,535
SJR Impact factor102
H Index77
Total Docs (Last Year)342
Total Docs (3 years)3602
Total Refs1108
Total Cites (3 years)321
Citable Docs (3 years)2.92
Cites/Doc (2 years)46.78
Ref/DocOther journals with similar parameters
IEEE Transactions on Haptics Q2
Digital Health Q2
Applied Clinical Informatics Q2
IACR Transactions on Symmetric Cryptology Q2
Journal of Cryptology Q2
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Aims and Scope
Best articles by citations
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems
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View moreThe motivations of ubiquitous computing: revisiting the ideas behind and beyond the prototypes
View moreSpeech-as-data technologies for personal information devices
View moreProviding proper affordances when transferring source metaphors from information appliances to a 3G mobile multipurpose handset
View moreFReCon: a fluid remote controller for a FReely connected world in a ubiquitous environment
View moreAdaptive persuasive messaging to increase service retention: using persuasion profiles to increase the effectiveness of email reminders
View moreAnalysis and data mining of intellectual property using GRNN and SVM
View moreTalking Wearables Exploit Context
View moreTheoretical and methodological implications of designing and implementing multiuser location-based games
View more1D selection of 2D objects in head-worn displays
View moreDTransfer: extremely low cost localization irrelevant to targets and regions for activity recognition
View moreBroadband Cellular Radio Telecommunication Technologies in Distance Learning: A Human Factors Field Study
View moreThe projector as instrument
View moreInterval scripts: a programming paradigm for interactive environments and agents
View moreMBS: Multilevel Blockchain System for IoT
View moreData collection scheme with minimum cost and location of emotional recognition edge devices
View moreMobile access to real-time information?the case of autonomous stock brokering
View moreThe relationship between healthcare information system and cost in hospital
View moreContext Awareness and Mobile Phones
View moreIn formation: Support for flexibility, mobility, collaboration, and coherence
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