Default: Personal and Ubiquitous Computing

ISSN: 1617-4909

Journal Home

Journal Guideline

Personal and Ubiquitous Computing Q1 Unclaimed

Springer London United Kingdom
Unfortunately this journal has not been claimed yet. For this reason, some information may be unavailable.

Personal and Ubiquitous Computing is a journal indexed in SJR in Computer Science Applications and Management Science and Operations Research with an H index of 97. It has a price of 2390 €. It has an SJR impact factor of 0,654 and it has a best quartile of Q1. It is published in English. It has an SJR impact factor of 0,654.

Personal and Ubiquitous Computing focuses its scope in these topics and keywords: approach, theme, issue, user, detectionstudent, detection, embeddingubiquitous, enabling, environments, devicesunobtrusive, ...

Type: Journal

Type of Copyright:

Languages: English

Open Access Policy: Open Choice

Type of publications:

Publication frecuency: -

Price

2390 €

Inmediate OA

NPD

Embargoed OA

0 €

Non OA

Metrics

Personal and Ubiquitous Computing

0,654

SJR Impact factor

97

H Index

164

Total Docs (Last Year)

246

Total Docs (3 years)

6673

Total Refs

766

Total Cites (3 years)

231

Citable Docs (3 years)

2.71

Cites/Doc (2 years)

40.69

Ref/Doc

Comments

No comments ... Be the first to comment!

Aims and Scope


approach, theme, issue, user, detectionstudent, detection, embeddingubiquitous, enabling, environments, devicesunobtrusive, features, hidden, home, hybrid, implementationa, improved, improvement, inspired, design, datacosar, data, adapted, anticounterfeiting, aspects, authentic, authentication, automatic, awareness, basis, bayesian, bin, chainsrfiddriven, construction, contextaware, d,



Best articles by citations

Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems

View more

Adapting the mobile phone for task efficiency: the case of predicting outgoing calls using frequency and regularity of historical calls

View more

Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate

View more

A Location Model for Communicating and Processing of Context

View more

On tangible user interfaces, humans and spatiality

View more

The motivations of ubiquitous computing: revisiting the ideas behind and beyond the prototypes

View more

Speech-as-data technologies for personal information devices

View more

Providing proper affordances when transferring source metaphors from information appliances to a 3G mobile multipurpose handset

View more

FReCon: a fluid remote controller for a FReely connected world in a ubiquitous environment

View more

Adaptive persuasive messaging to increase service retention: using persuasion profiles to increase the effectiveness of email reminders

View more

Analysis and data mining of intellectual property using GRNN and SVM

View more

Talking Wearables Exploit Context

View more
SHOW MORE ARTICLES

Theoretical and methodological implications of designing and implementing multiuser location-based games

View more

1D selection of 2D objects in head-worn displays

View more

DTransfer: extremely low cost localization irrelevant to targets and regions for activity recognition

View more

Broadband Cellular Radio Telecommunication Technologies in Distance Learning: A Human Factors Field Study

View more

The projector as instrument

View more

Interval scripts: a programming paradigm for interactive environments and agents

View more

MBS: Multilevel Blockchain System for IoT

View more

Data collection scheme with minimum cost and location of emotional recognition edge devices

View more

Mobile access to real-time information?the case of autonomous stock brokering

View more

The relationship between healthcare information system and cost in hospital

View more

Context Awareness and Mobile Phones

View more

In formation: Support for flexibility, mobility, collaboration, and coherence

View more

FAQS