ISSN: 1359-4338
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Virtual Reality Q1 Unclaimed
Virtual Reality is a journal indexed in SJR in Software and Human-Computer Interaction with an H index of 73. It has a price of 2290 €. It has an SJR impact factor of 1,198 and it has a best quartile of Q1. It is published in English. It has an SJR impact factor of 1,198.
Type: Journal
Type of Copyright:
Languages: English
Open Access Policy: Open Choice
Type of publications:
Publication frecuency: -
2290 €
Inmediate OANPD
Embargoed OA0 €
Non OAMetrics
1,198
SJR Impact factor73
H Index170
Total Docs (Last Year)417
Total Docs (3 years)11155
Total Refs3142
Total Cites (3 years)416
Citable Docs (3 years)6.51
Cites/Doc (2 years)65.62
Ref/DocOther journals with similar parameters
Synthesis Lectures on Communication Networks Q1
IEEE Transactions on Cybernetics Q1
Information Fusion Q1
IEEE Transactions on Pattern Analysis and Machine Intelligence Q1
IEEE Transactions on Neural Networks and Learning Systems Q1
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Aims and Scope
Best articles by citations
SubSafe: a games-based training system for submarine safety and spatial awareness (Part 1)
View moreNew wireless connection between user and VE using speech processing
View moreFlexible bones for the haptic prototyping of deformable objects
View moreAffordances in the design of enactive systems
View moreVirtual realia: maneuverable computer 3D models and their use in learning assembly skills
View moreSingle-narrative, multiple point-of-view dramatic experiences in augmented reality
View moreA VE framework to study visual perception and action
View moreSimulator sickness incidence and susceptibility during neck motion-controlled virtual reality tasks
View moreMaterial-Discontinuity Preserving Progressive Mesh Using Vertex-Collapsing Simplification
View moreEnhanced avatar control using neural networks
View moreStaging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors
View moreUse of a modified kalman filter for a visually coupled system application
View moreAn overview of physically-based modelling techniques for virtual environments
View moreLearning medicine through collaboration and action: collaborative, experiential, networked learning environments
View morePolyhedral Objects Metamorphosis Using Convex Decomposition and Morphology
View moreAugmenting aerial earth maps with dynamic information from videos
View moreThe computer game industry: Current state of play
View moreTracking for augmented reality on wearable computers
View moreA seamless solution for 3D real-time interaction: design and evaluation
View moreVirtual reality in vestibular assessment and rehabilitation
View moreReal exhibitions in a virtual museum
View moreThe road to surgical simulation and surgical navigation
View moreVirtual reality with fMRI: a breakthrough cognitive treatment tool
View moreVirtual reality: Panacea or pandora's box?
View more
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