ISSN: 1875-9521
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Entertainment Computing Q2 Unclaimed
Entertainment Computing is a journal indexed in SJR in Software and Computer Science Applications with an H index of 39. It has an SJR impact factor of 0,659 and it has a best quartile of Q2. It has an SJR impact factor of 0,659.
Type: Journal
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Open Access Policy:
Type of publications:
Publication frecuency: -
- €
Inmediate OANPD
Embargoed OA- €
Non OAMetrics
0,659
SJR Impact factor39
H Index66
Total Docs (Last Year)151
Total Docs (3 years)3714
Total Refs632
Total Cites (3 years)150
Citable Docs (3 years)4.14
Cites/Doc (2 years)56.27
Ref/DocOther journals with similar parameters
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Aims and Scope
Best articles by citations
Technology-enhanced role-play for social and emotional learning context -Intercultural empathy
View moreA transmedia storytelling system to transform recorded film memories into visual history
View morePreface
View moreVideo game scenery analysis with eye tracking
View moreEliciting and modelling expertise for serious games in project management
View moreAnalysis of revisitations in online games
View moreDeriving revenue from in game adverts in on-line mobile games
View morePreface
View moreAnalyzing player networks in Destiny
View moreEntertaining the similarities and distinctions between serious games and virtual heritage projects
View moreAssessing the perceived realism of agent grouping dynamics for adaptation and simulation
View moreEntertainment computing: Inaugural Editorial
View moreDreamThrower: An audio/visual display for influencing dreams
View moreTalking to Teo: Video game supported speech therapy
View moreReflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare
View moreDesign guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors
View moreModelling and transposition of location-based games
View moreTemporal multimodal data synchronisation for the analysis of a game driving task using EEG
View moreInstantiating the creation process in digital art for serious games design
View moreA methodological approach to identifying and quantifying video game difficulty factors
View moreMood Glove: A haptic wearable prototype system to enhance mood music in film
View moreAn annotation tool for automatically triangulating individuals' psychophysiological emotional reactions to digital media stimuli
View moreCan visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour
View moreWebGL enabled smart avatar warping for body weight animated evolution
View more
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