Entertainment Computing
Entertainment Computing is a journal indexed in SJR in Software and Computer Science Applications with an H index of 43. It has an SJR impact factor of 0,681 and it has a best quartile of Q2. It has an SJR impact factor of 0,681.
Metrics
Scimago and CountryOfPapers database fields
SJR Impact
0,681
H-index
43
Docs (year)
143
Docs 3y
185
Total refs
5650
Cites 3y
788
Citable 3y
182
Cites/Doc 2y
4.14
Ref/Doc
39.51
Immediate OA
—
Embargoed OA
NPD
Non OA / Submission
—
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Researcher reviews
Best articles by citations
Apps for life change: Critical review and solution directions
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View moreContextual affect sensing and metaphor interpretation
View moreConsiderations for the use of commercial video games in controlled experiments
View moreConceptual models and mental models in operation: Frustration, performance and flow with two different video game controllers
View moreComputer use for entertainment among young men and women in Qatar: Evidence from a national sample
View moreCasual games with a pervasive twist
View moreCan visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour
View moreAutomated musical transitions through rule-based synthesis using musical properties
View moreAssessing the perceived realism of agent grouping dynamics for adaptation and simulation
View moreAsapRealizer in practice -A modular and extensible architecture for a BML Realizer
View more3D Gesture classification with linear acceleration and angular velocity sensing devices for video games
View moreAnalyzing player networks in Destiny
View moreAnalysis of revisitations in online games
View moreAnalysing the influence of the fitness function on genetically programmed bots for a real-time strategy game
View moreAn emotional student model for game-play adaptation
View moreAn approach to automated videogame beta testing
View moreAn annotation tool for automatically triangulating individuals' psychophysiological emotional reactions to digital media stimuli
View moreAn analysis of players' personality type and preferences for game elements and mechanics
View moreA transmedia storytelling system to transform recorded film memories into visual history
View moreA survey on user studies and technical aspects of mobile multimedia applications
View moreA methodological approach to identifying and quantifying video game difficulty factors
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