International Journal of Computer Games Technology
International Journal of Computer Games Technology is a journal indexed in SJR in Software and Human-Computer Interaction with an H index of 26. It is an CC BY Journal with a Single blind Peer Review review system, and It has a price of 922,5 €. The scope of the journal is focused on computer games, interactive digital media. It has an SJR impact factor of 0,331 and it has a best quartile of Q3. It is published in English. It has an SJR impact factor of 0,331.
Metrics
Scimago and CountryOfPapers database fields
SJR Impact
0,331
H-index
26
Docs (year)
6
Docs 3y
24
Total refs
276
Cites 3y
71
Citable 3y
24
Cites/Doc 2y
2.13
Ref/Doc
46.0
Immediate OA
922,5 €
Embargoed OA
NPD
Non OA / Submission
- €
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Researcher reviews
Best articles by citations
An Overview of Serious Games
A Meta-Analysis of Use of Serious Games in Education over a Decade
Immersion in Computer Games: The Role of Spatial Presence and Flow
A Comprehensive Review of Serious Games in Health Professions
A Gameplay Definition through Videogame Classification
Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
Towards a Serious Game to Help Students Learn Computer Programming
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games
High-Level Development of Multiserver Online Games
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm
Games and Agents: Designing Intelligent Gameplay
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
Visualization of Online-Game Players Based on Their Action Behaviors
RAGE Architecture for Reusable Serious Gaming Technology Components
A New Methodology of Design and Development of Serious Games
Issues in the Development of Location-Based Games
A Real-Time Facial Expression Recognition System for Online Games
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators
A Guideline for Game Development-Based Learning: A Literature Review
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions