International Journal of Computer Games Technology Q3
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International Journal of Computer Games Technology is a journal indexed in SJR in Software and Human-Computer Interaction with an H index of 23. It is an CC BY Journal with a Single blind Peer Review review system, and It has a price of 922,5 €. The scope of the journal is focused on computer games, interactive digital media. It has an SJR impact factor of 0,303 and it has a best quartile of Q3. It is published in English. It has an SJR impact factor of 0,303.
Type: Journal
Type of Copyright: CC BY
Languages: English
Open Access Policy: Open Access
Type of publications:
Publication frecuency: -



922,5 €
Inmediate OANPD
Embargoed OA- €
Non OAMetrics
0,303
SJR Impact factor23
H Index9
Total Docs (Last Year)17
Total Docs (3 years)399
Total Refs37
Total Cites (3 years)17
Citable Docs (3 years)2.5
Cites/Doc (2 years)44.33
Ref/DocOther journals with similar parameters
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Journal of Experimental and Theoretical Artificial Intelligence Q3
Journal of Functional Programming Q3
Journal of Intelligent Systems Q3
International Journal of Innovative Computing, Information and Control Q3
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Aims and Scope
Best articles by citations
An Overview of Serious Games
A Meta-Analysis of Use of Serious Games in Education over a Decade
Immersion in Computer Games: The Role of Spatial Presence and Flow
A Comprehensive Review of Serious Games in Health Professions
A Gameplay Definition through Videogame Classification
Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
Towards a Serious Game to Help Students Learn Computer Programming
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games
High-Level Development of Multiserver Online Games
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm
Games and Agents: Designing Intelligent Gameplay
Visualization of Online-Game Players Based on Their Action Behaviors
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
A New Methodology of Design and Development of Serious Games
RAGE Architecture for Reusable Serious Gaming Technology Components
Issues in the Development of Location-Based Games
A Real-Time Facial Expression Recognition System for Online Games
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators
A Guideline for Game Development-Based Learning: A Literature Review
Combining AI Methods for Learning Bots in a Real-Time Strategy Game
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