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verified SJR 0,321 · Q3 • database Scopus / SJR & Web of Science indexed
Presence: Teleoperators and Virtual Environments
United States
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Presence: Teleoperators and Virtual Environments

Presence: Teleoperators and Virtual Environments is a journal indexed in SJR in Software and Computer Vision and Pattern Recognition with an H index of 105. It has a price of 2480 €. It has an SJR impact factor of 0,321 and it has a best quartile of Q3. It is published in English. It has an SJR impact factor of 0,321.

ISSN: 1054-7460
Category: Software
Indexation: verifiedScopus / SJR verifiedWeb of Science

Unclaimed profile — some fields may be incomplete.

open_in_new Portal NPD menu_book Guidelines NPD
schedule Datos CoP · solo campos en BD
SJR Impact Factor trending_up
0,321 Q3
H-index 105
Tasa de Aceptación pie_chart
25% Selectiva
Fuente Acceptance_Rate
Tiempo a publicación hourglass_top
NPD
Campo Sin dato
Coste de Publicación (APC) payments
2.480 € Subscription
Ruta Non-OA 0 €

Metrics

Campos Scimago / CoP — sin series inventadas

Scopus / SJR Web of Science

SJR Impact

0,321

H-index

105

Docs (year)

22

Docs 3y

71

Total refs

1405

Cites 3y

94

Citable 3y

68

Cites/Doc 2y

1.14

Ref/Doc

63.86

Immediate OA

2480 €

Embargoed OA

NPD

Non OA / Submission

0 €

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Best articles by citations

Calibrating Visual Path Integration in VEs

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Worldlets: 3-D Thumbnails for Wayfinding in Large Virtual Worlds

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Evaluation of Personal Agent-Oriented Virtual Society - PAW

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Estimation of Virtually Perceived Length

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Enhanced Environments: Large-Scale, Real-Time Ecosystems

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Effects of Time Delay on Depth Perception via Head-Motion Parallax in Virtual Environment Systems

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Effects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking

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Effects of Characteristics of Image Quality in an Immersive Environment

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Editorial Notes

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Design and Implementation of a Virtual Reality System and Its Application to Training Medical First Responders

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Cyclopean Vision, Size Estimation, and Presence in Orthostereoscopic Images

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Computational Requirements and Synchronization Issues for Virtual Acoustic Displays

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SHOW MORE ARTICLES

Components for Distributed Virtual Environments

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A Comparison of the Accuracy of an Electromagnetic and a Hybrid Ultrasound-Inertia Position Tracking System

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BULLSEYE: A Compact, Camera-Based, Human-Machine Interface

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Building a Bridge between Different Scientific Communities: On Sheridan's Eclectic Ontology of Presence

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Between Desktop and Head Immersion: Functional Visual Field During Vehicle Control and Navigation in Virtual Environments

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Being and Time: Judged Presence and Duration as a Function of Media Form

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An Overview of the COVEN Platform

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An Architecture to Support Large Numbers of Computer-Generated Actors for Distributed Virtual Environments

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A Virtual Environment Task-Analysis Tool for the Creation of Virtual Art Exhibits

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A Virtual Environment for the Simulation and Programming of Excavation Trajectories

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A Touch/Force Display System for Haptic Interface

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A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects

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