ISSN: 1054-7460
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Presence: Teleoperators and Virtual Environments Q3 Unclaimed
Presence: Teleoperators and Virtual Environments is a journal indexed in SJR in Software and Computer Vision and Pattern Recognition with an H index of 101. It has a price of 2480 €. It has an SJR impact factor of 0,273 and it has a best quartile of Q3. It is published in English. It has an SJR impact factor of 0,273.
Type: Journal
Type of Copyright:
Languages: English
Open Access Policy:
Type of publications:
Publication frecuency: -
2480 €
Inmediate OANPD
Embargoed OA0 €
Non OAMetrics
0,273
SJR Impact factor101
H Index9
Total Docs (Last Year)71
Total Docs (3 years)419
Total Refs81
Total Cites (3 years)68
Citable Docs (3 years)0.69
Cites/Doc (2 years)46.56
Ref/DocOther journals with similar parameters
Formal Aspects of Computing Q3
Journal of Experimental and Theoretical Artificial Intelligence Q3
Journal of Functional Programming Q3
Journal of Intelligent Systems Q3
International Journal of Innovative Computing, Information and Control Q3
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Aims and Scope
Best articles by citations
Identifying Likely Successful Users of Virtual Reality Systems
View moreEvaluation of Personal Agent-Oriented Virtual Society - PAW
View moreThe Benefit of Force Feedback in Surgery: Examination of Blunt Dissection
View moreProviding More Interactivity to Virtual Museums: A Proposal for a VR Authoring Tool
View moreThe NPSNET Sound Cube
View moreEffects of Characteristics of Image Quality in an Immersive Environment
View moreEditorial Notes
View moreEffects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking
View moreBuilding a Bridge between Different Scientific Communities: On Sheridan's Eclectic Ontology of Presence
View moreComponents for Distributed Virtual Environments
View moreVirtual Reality and Driving: The Road to Better Assessment for Cognitively Impaired Populations
View moreVirtual Reality and the Built Environment
View moreNeural Fuzzy Agents for Profile Learning and Adaptive Object Matching
View moreEstimation of Virtually Perceived Length
View moreVirtual Reality as a Tool for the Study of Perception-Action: The Case of Running to Catch Fly Balls
View morePatterns of Network and User Activity in an Inhabited Television Event
View morePerceptual Validation Experiments for Evaluating the Quality of Wavelet-Synthesized Sounds
View moreImplementation of Partial Surface Display
View moreStereo Augmented Reality in the Surgical Microscope
View moreDesign and Implementation of a Virtual Reality System and Its Application to Training Medical First Responders
View morePhysiological Studies of Human Fatigue by a Virtual Reality System
View moreNote on Information Transfer Rates in Human Communication
View moreBULLSEYE: A Compact, Camera-Based, Human-Machine Interface
View moreMass-Spring Simulation of Deformation in Elastic Sheet Structures
View more
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