Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments is a journal indexed in SJR in Software and Computer Vision and Pattern Recognition with an H index of 105. It has a price of 2480 €. It has an SJR impact factor of 0,321 and it has a best quartile of Q3. It is published in English. It has an SJR impact factor of 0,321.
Unclaimed profile — some fields may be incomplete.
Metrics
Campos Scimago / CoP — sin series inventadas
SJR Impact
0,321
H-index
105
Docs (year)
22
Docs 3y
71
Total refs
1405
Cites 3y
94
Citable 3y
68
Cites/Doc 2y
1.14
Ref/Doc
63.86
Immediate OA
2480 €
Embargoed OA
NPD
Non OA / Submission
0 €
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Researcher reviews
Best articles by citations
Calibrating Visual Path Integration in VEs
View moreWorldlets: 3-D Thumbnails for Wayfinding in Large Virtual Worlds
View moreEvaluation of Personal Agent-Oriented Virtual Society - PAW
View moreEstimation of Virtually Perceived Length
View moreEnhanced Environments: Large-Scale, Real-Time Ecosystems
View moreEffects of Time Delay on Depth Perception via Head-Motion Parallax in Virtual Environment Systems
View moreEffects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking
View moreEffects of Characteristics of Image Quality in an Immersive Environment
View moreEditorial Notes
View moreDesign and Implementation of a Virtual Reality System and Its Application to Training Medical First Responders
View moreCyclopean Vision, Size Estimation, and Presence in Orthostereoscopic Images
View moreComputational Requirements and Synchronization Issues for Virtual Acoustic Displays
View moreComponents for Distributed Virtual Environments
View moreA Comparison of the Accuracy of an Electromagnetic and a Hybrid Ultrasound-Inertia Position Tracking System
View moreBULLSEYE: A Compact, Camera-Based, Human-Machine Interface
View moreBuilding a Bridge between Different Scientific Communities: On Sheridan's Eclectic Ontology of Presence
View moreBetween Desktop and Head Immersion: Functional Visual Field During Vehicle Control and Navigation in Virtual Environments
View moreBeing and Time: Judged Presence and Duration as a Function of Media Form
View moreAn Overview of the COVEN Platform
View moreAn Architecture to Support Large Numbers of Computer-Generated Actors for Distributed Virtual Environments
View moreA Virtual Environment Task-Analysis Tool for the Creation of Virtual Art Exhibits
View moreA Virtual Environment for the Simulation and Programming of Excavation Trajectories
View moreA Touch/Force Display System for Haptic Interface
View moreA Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
View more