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verified SJR 0,826 · Q1 • database Scopus / SJR & Web of Science indexed
Games for health journal
United States · Mary Ann Liebert Inc.
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Games for health journal

Games for health journal is a journal indexed in SJR in Public Health, Environmental and Occupational Health and Health (social science) with an H index of 52. It has a price of 2500 €. It has an SJR impact factor of 0,826 and it has a best quartile of Q1. It has an SJR impact factor of 0,826.

ISSN: 2161-783X
Publisher: Mary Ann Liebert Inc.
Category: Public Health, Environmental and Occupational Health
Indexation: verifiedScopus / SJR verifiedWeb of Science
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schedule CountryOfPapers database fields
SJR Impact Factor trending_up
0,826 Q1
H-index 52
Acceptance rate pie_chart
34%
Source Acceptance_Rate
Time to publication hourglass_top
NPD
Field NPD
Publication cost (APC) payments
2.500 € Subscription
Non-OA path 0 €

Metrics

Scimago and CountryOfPapers database fields

Scopus / SJR Web of Science

SJR Impact

0,826

H-index

52

Docs (year)

69

Docs 3y

143

Total refs

3440

Cites 3y

477

Citable 3y

141

Cites/Doc 2y

3.03

Ref/Doc

49.86

Immediate OA

2500 €

Embargoed OA

NPD

Non OA / Submission

0 €

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Best articles by citations

Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters"

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What Is the Key for Older People to Show Interest in Playing Digital Learning Games? Initial Qualitative Findings from the LEAGE Project on a Multicultural European Sample

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Business Models for Successfully Maintaining Games for Health

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Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming

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Balance Training with Wii Fit Plus for Community-Dwelling Persons 60 Years and Older

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Association Between Extraversion and Exercise Performance Among Elderly Persons Receiving a Videogame Intervention

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Assessing the Physiological Cost of Active Videogames (Xbox Kinect) Versus Sedentary Videogames in Young Healthy Males

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Assessing the Impact of an Interactive Mobile Game on Tobacco-Related Attitudes and Beliefs: The Truth Campaign's "Flavor Monsters"

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Anxiolytic Effects of a Single Session of the Exergame Zumba® Fitness on Healthy Young Women

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Active Videogaming for Individuals with Severe Movement Disorders: Results from a Community Study

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Active Videogaming Compared to Unstructured, Outdoor Play in Young Children: Percent Time in Moderate- to Vigorous-Intensity Physical Activity and Estimated Energy Expenditure

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Active Screen Time Among U.S. Youth Aged 9-18 Years, 2009

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SHOW MORE ARTICLES

Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial

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"Alien Health Game"": An Embodied Exergame to Instruct in Nutrition andMyPlate"

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A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention

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A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study

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A Rehabilitation First - Tournament Between Teams of Nursing Home Residents with Chronic Stroke

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A Randomized-Controlled Trial of School-Based Active Videogame Intervention on Chinese Children's Aerobic Fitness, Physical Activity Level, and Psychological Correlates

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A Randomized Controlled Trial on the Use of Virtual Reality for Needle-Related Procedures in Children and Adolescents in the Emergency Department

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A Preliminary Study on the Effectiveness of Exergame Nintendo "Wii Fit Plus" on the Balance of Nursing Home Residents

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A Motion Videogame for Opioid Relapse Prevention

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A Bespoke Kinect Stepping Exergame for Improving Physical and Cognitive Function in Older People: A Pilot Study

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"Polio Eradication" Game May Increase Public Interest in Global Health

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"Pokemon Go!" May Promote Walking, Discourage Sedentary Behavior in College Students

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