ISSN: 2161-783X
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Games for health journal Q1 Unclaimed
Games for health journal is a journal indexed in SJR in Public Health, Environmental and Occupational Health and Health (social science) with an H index of 47. It has a price of 2500 €. It has an SJR impact factor of 0,804 and it has a best quartile of Q1. It has an SJR impact factor of 0,804.
Type: Journal
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Open Access Policy:
Type of publications:
Publication frecuency: -


2500 €
Inmediate OANPD
Embargoed OA0 €
Non OAMetrics
0,804
SJR Impact factor47
H Index54
Total Docs (Last Year)143
Total Docs (3 years)2510
Total Refs523
Total Cites (3 years)141
Citable Docs (3 years)2.88
Cites/Doc (2 years)46.48
Ref/DocOther journals with similar parameters
The Lancet Public Health Q1
Clinical Microbiology Reviews Q1
Annual Review of Public Health Q1
The Lancet Planetary Health Q1
Implementation Science Q1
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Aims and Scope
Best articles by citations
Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters"
View moreFun, Flow, and Fitness: Opinions for Making More Effective Active Videogames
View moreDeveloping Games for Health Behavior Change: Getting Started
View moreThe Effects of Nursing Interventions Utilizing Serious Games That Promote Health Activities on the Health Behaviors of Seniors
View moreThe Effectiveness of Technology-Mediated Dance Interventions and Their Impact on Psychosocial Factors in Older Adults: A Systematic Review and Meta-Analysis
View moreBetter Together: Outcomes of Cooperation Versus Competition in Social Exergaming
View moreReflections on the Design of Exertion Games
View moreActive Screen Time Among U.S. Youth Aged 9-18 Years, 2009
View moreAssessing the Physiological Cost of Active Videogames (Xbox Kinect) Versus Sedentary Videogames in Young Healthy Males
View moreHabituation and Cardiovascular Responses to the Gamercize Stepper in Hong Kong Chinese Girls
View moreThe Yin and Yang of Formative Research in Designing Serious (Exer-)games
View moreEffect of Exergaming on Muscle Strength, Pain, and Functionality of Shoulders in Cancer Patients
View more"Pokemon Go!" May Promote Walking, Discourage Sedentary Behavior in College Students
View more"Polio Eradication" Game May Increase Public Interest in Global Health
View moreGame Maturity Model for Health Care
View more"Alien Health Game"": An Embodied Exergame to Instruct in Nutrition andMyPlate"
View more"Alien Health": A Nutrition Instruction Exergame Using the Kinect Sensor
View moreInvestigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
View moreA Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study
View moreReal Life Active Gaming Practices of 7-11-Year-Old Children
View morePreventing Adolescents' Diabesity: Design, Development, and First Evaluation of "Gustavo in Gnam's Planet"
View moreIterative Design and Testing for the Development of a Game-Based Chlamydia Awareness Intervention: A Pilot Study
View moreContribution of Active Videogame Play to Physical Activity Among College Students
View moreComment on "The Feasibility and Potential Impact of Brain Training Games on Cognitive and Emotional Functioning in Middle-Aged Adults" by McLaughlin et al. doi: 10.1089/g4h.2017.0032
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