Games for health journal
Games for health journal is a journal indexed in SJR in Public Health, Environmental and Occupational Health and Health (social science) with an H index of 52. It has a price of 2500 €. It has an SJR impact factor of 0,826 and it has a best quartile of Q1. It has an SJR impact factor of 0,826.
Metrics
Scimago and CountryOfPapers database fields
SJR Impact
0,826
H-index
52
Docs (year)
69
Docs 3y
143
Total refs
3440
Cites 3y
477
Citable 3y
141
Cites/Doc 2y
3.03
Ref/Doc
49.86
Immediate OA
2500 €
Embargoed OA
NPD
Non OA / Submission
0 €
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Researcher reviews
Best articles by citations
Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters"
View moreWhat Is the Key for Older People to Show Interest in Playing Digital Learning Games? Initial Qualitative Findings from the LEAGE Project on a Multicultural European Sample
View moreBusiness Models for Successfully Maintaining Games for Health
View moreBetter Together: Outcomes of Cooperation Versus Competition in Social Exergaming
View moreBalance Training with Wii Fit Plus for Community-Dwelling Persons 60 Years and Older
View moreAssociation Between Extraversion and Exercise Performance Among Elderly Persons Receiving a Videogame Intervention
View moreAssessing the Physiological Cost of Active Videogames (Xbox Kinect) Versus Sedentary Videogames in Young Healthy Males
View moreAssessing the Impact of an Interactive Mobile Game on Tobacco-Related Attitudes and Beliefs: The Truth Campaign's "Flavor Monsters"
View moreAnxiolytic Effects of a Single Session of the Exergame Zumba® Fitness on Healthy Young Women
View moreActive Videogaming for Individuals with Severe Movement Disorders: Results from a Community Study
View moreActive Videogaming Compared to Unstructured, Outdoor Play in Young Children: Percent Time in Moderate- to Vigorous-Intensity Physical Activity and Estimated Energy Expenditure
View moreActive Screen Time Among U.S. Youth Aged 9-18 Years, 2009
View moreAchievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial
View more"Alien Health Game"": An Embodied Exergame to Instruct in Nutrition andMyPlate"
View moreA Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention
View moreA Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study
View moreA Rehabilitation First - Tournament Between Teams of Nursing Home Residents with Chronic Stroke
View moreA Randomized-Controlled Trial of School-Based Active Videogame Intervention on Chinese Children's Aerobic Fitness, Physical Activity Level, and Psychological Correlates
View moreA Randomized Controlled Trial on the Use of Virtual Reality for Needle-Related Procedures in Children and Adolescents in the Emergency Department
View moreA Preliminary Study on the Effectiveness of Exergame Nintendo "Wii Fit Plus" on the Balance of Nursing Home Residents
View moreA Motion Videogame for Opioid Relapse Prevention
View moreA Bespoke Kinect Stepping Exergame for Improving Physical and Cognitive Function in Older People: A Pilot Study
View more"Polio Eradication" Game May Increase Public Interest in Global Health
View more"Pokemon Go!" May Promote Walking, Discourage Sedentary Behavior in College Students
View more